![]() (For compelete scenes import, it is lightly different.) The existing object will be replaced with the provided one. ![]() You need to place a file with this name and EEO extension into C:\Program Files\Razorworks\COHOKUM\3DDATA\OBJECTS directory (note: no underscore). This number is the unique name of the object. Every LWO file created by the exporter starts with a 4 digit hexadecimal number. It is also possible to import completely new objects (via scenes import, below).įor every object you need to know its name. ![]() It is possible to modify existing objects and use them back in Enemy Engaged. That file holds details of these problems.įor details and suggestions please address to developers mail list. On exporting a log file eeexplog.txt will be created. The following problems (unused information) are known: Be patient!Ĭreated objects and scenes are not 100% accurate. Warning! Extracting takes relatively much time (about 5-10 minutes). Windows Explorer is not a good tool for browsing in 10837 textures, 9442 objects and 2761 scenes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |